This class implements generic UDP server.
| C# | Visual Basic | Visual C++ | F# |
public class UDP_Server : IDisposable
Public Class UDP_Server Implements IDisposable
public ref class UDP_Server : IDisposable
type UDP_Server = class interface IDisposable end
| All Members | Constructors | Methods | Properties | Events | |
| Icon | Member | Description |
|---|---|---|
| UDP_Server()()()() |
Default constructor.
| |
| Bindings |
Gets or sets IP end point where UDP server is binded.
| |
| BytesReceived |
Gets how many bytes this UDP server has received since start.
| |
| BytesSent |
Gets how many bytes this UDP server has sent since start.
| |
| Dispose()()()() |
Cleans up any resources being used.
| |
| Equals(Object) | (Inherited from Object.) | |
| Error |
This event is raised when unexpected error happens.
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| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetLocalEndPoint(IPEndPoint) |
Gets suitable local IP end point for the specified remote endpoint.
If there are multiple sending local end points, they will be load-balanched with round-robin.
| |
| GetType()()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| IsDisposed |
Gets if this object is disposed.
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| IsRunning |
Gets if UDP server is running.
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| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| MTU |
Gets or sets maximum network transmission unit.
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| PacketReceived |
This event is raised when new UDP packet received.
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| PacketsReceived |
Gets how many UDP packets this UDP server has received since start.
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| PacketsSent |
Gets how many UDP packets this UDP server has sent since start.
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| Restart()()()() |
Restarts running server. If server is not running, this methods has no efffect.
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| SendPacket(array<Byte>[]()[][], Int32, Int32, IPEndPoint) |
Sends specified UDP packet to the specified remote end point.
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| SendPacket(array<Byte>[]()[][], Int32, Int32, IPEndPoint, IPEndPoint%) |
Sends specified UDP packet to the specified remote end point.
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| SendPacket(IPEndPoint, array<Byte>[]()[][], Int32, Int32, IPEndPoint) |
Sends specified UDP packet to the specified remote end point.
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| Start()()()() |
Starts UDP server.
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| StartTime |
Gets time when server was started.
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| Stop()()()() |
Stops UDP server.
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| ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |
| Object | |
| UDP_Server | |
Assembly: LumiSoft.Net (Module: LumiSoft.Net.dll) Version: 4.5.5510.19119