This class implements high performance UDP data receiver.
| C# | Visual Basic | Visual C++ | F# |
public class UDP_DataReceiver : IDisposable
Public Class UDP_DataReceiver Implements IDisposable
public ref class UDP_DataReceiver : IDisposable
type UDP_DataReceiver = class interface IDisposable end
| All Members | Constructors | Methods | Events | ||
| Icon | Member | Description |
|---|---|---|
| UDP_DataReceiver(Socket) |
Default constructor.
| |
| Dispose()()()() |
Cleans up any resources being used.
| |
| Equals(Object) | (Inherited from Object.) | |
| Error |
Is raised when unhandled error happens.
| |
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType()()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| PacketReceived |
Is raised when when new UDP packet is available.
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| Start()()()() |
Starts receiving data.
| |
| ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |
NOTE: High performance server applications should create multiple instances of this class per one socket.
| Object | |
| UDP_DataReceiver | |
Assembly: LumiSoft.Net (Module: LumiSoft.Net.dll) Version: 4.5.5510.19119